GPGame - Solving Complex Game Problems using Gaussian Processes
Sequential strategies for finding a game equilibrium are
proposed in a black-box setting (expensive pay-off evaluations,
no derivatives). The algorithm handles noiseless or noisy
evaluations. Two acquisition functions are available. Graphical
outputs can be generated automatically. V. Picheny, M. Binois,
A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V.
Picheny, P. Taillandier, A. Habbal (2020) <arXiv:1902.06565v2>.